Fighter
Fighter
A 2D fighting game built solo in Unity (C#), with systems designed to reward
skilled play and give both stage and character choice real strategic weight.
Combo Escalation System
Landing a 3-hit combo automatically triggers a bonus follow-up move dealing extra
damage — on top of the combo itself. This rewards players who can consistently land
combos with an added risk/reward layer: committing to a combo string pays off
disproportionately if you land it clean.
Stage Affinity System
8 fighters are paired across 4 stages, 2 fighters per stage. Selecting your home
stage grants either a health buff or a damage buff for the match, depending on
the stage — making stage choice a real strategic decision alongside character pick.
Character Skills
Each fighter has a unique skill on a dedicated skill button, separate from combos
and stage buffs:
- Gap Closer — instantly close the distance to the opponent.
- Intimidate — grow bigger, rooting the opponent in place.
- Ground Shake — shake the stage, damaging the opponent and knocking them down.
These skills give each character a distinct identity and open up new combo and
punish options beyond the shared moveset.
| Published | 26 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Suraj Singh Rathore |
| Genre | Fighting, Action |
| Tags | 2D, Arcade, Two Player |
| Content | No generative AI was used |

Leave a comment
Log in with itch.io to leave a comment.