Fighter

A 2D fighting game built solo in Unity (C#), with systems designed to reward

skilled play and give both stage and character choice real strategic weight.

 Combo Escalation System

Landing a 3-hit combo automatically triggers a bonus follow-up move dealing extra

damage — on top of the combo itself. This rewards players who can consistently land

combos with an added risk/reward layer: committing to a combo string pays off

disproportionately if you land it clean.

 Stage Affinity System

8 fighters are paired across 4 stages, 2 fighters per stage. Selecting your home

stage grants either a health buff or a damage buff for the match, depending on

the stage — making stage choice a real strategic decision alongside character pick.

Character Skills

Each fighter has a unique skill on a dedicated skill button, separate from combos

and stage buffs:

- Gap Closer — instantly close the distance to the opponent.

- Intimidate — grow bigger, rooting the opponent in place.

- Ground Shake — shake the stage, damaging the opponent and knocking them down.

These skills give each character a distinct identity and open up new combo and

punish options beyond the shared moveset.

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